im not gonna try and make this awesome and stuff ill just progressively add some things to this as i think of tips that up coming dps healing shamans could use as help and if you see anything that ive said wrong feel free to add some stuff or correct it
Group buff: Bloodlust: a very helpful skill it makes all spell and attack speed increase by 30% (very handy) the times it hsould be used is when the tank asks for it or when you see in the near future, things going awry or a boss is about to rage and start buttfucking everyone.
Air totems: Elemental and Restoration: windfury/wrath of air totems: both very handy totems depending on what you want, if your trying to help out the melee dps and dont need an extra 5% spell haste, personally i say go for it people love you and its a very helpful totem although im not sure whether its been made redundant by a frost Dks group buff. Wrath of air is a good totem for spellcasters, they will love you for it, although it only makes a small difference every little thing counts.
Fire totems: Elemental: Totem Of Wrath well totem of wrath....its just balls, the most awesome totem you can put down to help spellcasters if your an elemental
Fire totems: Restoration: Flametougne Totem: a handy totem for spellcasting, not as good as TOW but still handy and it should always be used.
Earth Totems: Elemental And Restoration: Strength Of Earth: a handy totem for melee dps if there is no death knight in the party, its always welcomed and loved along with windfury totem.
Earth Totems: Elemental And Restoration: Tremor Totem: a totem that should be used often to avoid sleep and fear effects its a much loved totem in many instances and most of the time can save the whole party from death (in a way).
Earth Totems: Elemental And Restoration: Stoneskin Totem: this is my default totem to have down it adds about 1.5k armor to the party, its ok to have down if you have a death knight and nothing around fears or sleeps.
Water Totems: Elemental And Restoration: Mana Stream Totem: The arthas of all totems IMO this little guy will almost always keep you from ooming by a few thousand mana if your killing a high health tank and spank boss (like patchwork) and all the spellcasters will love you for it.
Water Totems: Restoration: Mana Tide Totem: the best mana regeneration totem out there this will give everyone within range about 1-1.3k mana every 2 seconds this is vary useful for those long boss battles when your trying to heal the tank for a long time.
Water Totems: Elemental And Restoration: Healing Stream Totem: a handy little totem for that little extra healing of the party in elemental or enhancement spec it heals for around 150 but at resto spec it heals around 250-300 every 2 seconds.
well thats about all on totems and group buffs that i can think of, if anyone can think of more please let me know and ill add them thanks and i hope it helps